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The rope and piton allow new scenarios and more vertical level design, but when players use them, they use them according to a script. The issue, as always with the Uncharted series, is that players can use these tools only when Naughty Dog says so. Using the piton, he can create an extra handhold to gain access to out-of-reach ledges. Using the rope, he can swing across chasms or dangle beneath ledges.
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Inspired, ostensibly, by Crystal Dynamics’ Tomb Raider series (itself recently inspired by Uncharted), these items allow Nate to navigate terrain in new and different ways. Naughty Dog introduces in Uncharted 4 two original means of traversal, a rope and piton. It’s in the areas of platforming and combat that the game makes its most significant strides. Puzzles in Uncharted 4 aren’t anything special, but they provide a welcome palate cleanser between bouts of exploration and violence. The majority of Uncharted 4 embraces the trifecta for which the series is known: combat, platforming, and puzzle-solving. Mercifully, these chapters are few and far between. It’s here and in other chapters where Uncharted 4 veers dangerously into the territory of Quantic Dream. Sure, it fills in some of the gaps in Nate’s backstory, but it’s not particularly challenging or engaging. This episode adds nothing new from a gameplay perspective. There’s nothing wrong with a linear game, but there is something problematic about a game on auto-pilot. Much of the early part of Uncharted 4 is spent moving from point A to point B, pressing a button to trigger a scripted event along the way.
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Adding to that pacing problem are several chapters heavy on exposition or paint-by-number set pieces. The catch is that sometimes these cut scenes, phenomenal as they are on their own, are overlong and interrupt the pacing of the game.
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If Naughty Dog ever wanted to open an animation house, it could compete with Disney, Pixar, and DreamWorks – no question. There are several scenes, including a quiet dinner between Nate and Elena, where it’s easy to forget Uncharted is a game and become lost in the moment. The voice acting, motion capture, and writing in Uncharted’s many cut-scenes is world class. Uncharted 4 is more interested in cinematic storytelling than ever before, and it’s both a boon and a detriment. The predictability of his workaday life is interrupted, though, when his long-lost brother shows up with an offer too good to refuse. He’s happily married to his sweetheart Elena Fisher and he’s retired from the treasure-hunting game. The majority of the game, however, takes place three years after the events of Uncharted 3. The story of Uncharted 4 swings wildly around hero Nathan Drake’s timeline, touching on his time as a child in an orphanage and his misadventures with his older brother, Sam. Also like its predecessors, Uncharted 4 struggles in spots, as two disparate media jockey for attention. Like its predecessors, Uncharted 4 deftly merges the narrative demands of cinema with the mechanical mandates of video games. Now the studio is back with Uncharted 4, the fourth and possibly final mainline installment of the series.
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By Evan Norris, posted on 07 June 2016 / 12,602 Viewsįor ten years, developer Naughty Dog has been straddling the line between interactive entertainment and motion pictures with the Uncharted franchise.